Odds and How It Works
In "Scoop and Serve", only two things have a random result: the free sticker packs and scoop mutations. Neither can be obtained with money, and no purchase, amount spent or offer changes their odds. Everything that is sold has fixed contents. The Japanese version prevails.
1. Sticker packs
How to get them (all free)
- One pack for every 6 levels cleared for the first time
- One pack for the official daily challenge
- Days 3 and 7 of the login card
- 3 packs for reopening an area of the shopping street
- One pack at friendship level 3 with a regular customer
- The free tiers of the stamp rally (season pass)
- One pack for 30 sticker shards at the exchange
Sticker packs are never sold and never come from offers, the paid pass (Gold Stamp) or coins.
Up to 2 packs can be opened per day (days change at 4:00 a.m. Japan time). Packs beyond that are kept and can be opened on the following days.
Odds
A season's album (8 weeks) has 9 pages of 9 stickers (per page: 4 common, 2 uncommon, 2 rare, 1 special), 81 in all. A pack holds 3 stickers, always from these 81.
| Rarity | Cards 1 and 2 | Card 3 |
|---|---|---|
| Common | 58% | 0% |
| Uncommon | 27% | 64.29% |
| Rare | 12% | 28.57% |
| Special | 3% | 7.14% |
| Rarity | Stickers | Cards 1 and 2 | Card 3 |
|---|---|---|---|
| Common | 36 | 1.611% | 0% |
| Uncommon | 18 | 1.5% | 3.571% |
| Rare | 18 | 0.667% | 1.587% |
| Special | 9 | 0.333% | 0.794% |
- The third card is always uncommon or better. Its odds are the shares without commons: uncommon 64.29%, rare 28.57%, special 7.14%.
- Stickers you do not have yet come more often. Once the rarity is drawn, with 35% probability the sticker is picked among the ones of that rarity you do not own yet, otherwise (65%) among all of that rarity, each with equal chance. The table above (chance of one particular sticker) assumes you own none of that rarity yet.
- With n stickers of a rarity not owned yet, one particular unowned sticker has probability "rarity odds × (0.35 ÷ n + 0.65 ÷ stickers of that rarity)", an owned one "rarity odds × 0.65 ÷ stickers of that rarity". When all of a rarity are owned, each has equal chance.
- Special guarantee: after 11 packs in a row without a special sticker, pack 12 contains one. The count carries over from one album season to the next.
- First pack of each season: in every album season, the third card of the first pack you open is a rare sticker you do not own yet — unless that pack is due the special guarantee, in which case the third card is special. Which pack counts as the first and which rare it holds are decided from the 81 pack stickers only; holo stickers you own change nothing.
Duplicates and the exchange
A duplicate turns into sticker shards. Shards can be exchanged for one sticker of your choice, or for a pack (30 shards).
| Rarity | Shards for a duplicate | Shards to pick one |
|---|---|---|
| Common | 1 | 10 |
| Uncommon | 3 | 25 |
| Rare | 8 | 60 |
| Special | 25 | 180 |
At the end of an album season, leftover shards turn into 2 free coins each (up to 1,000 coins).
Gold Stamp holo stickers
The Gold Stamp (the paid season pass) gives 4 holo stickers per stamp-rally season (4 weeks), with fixed contents. An album season (8 weeks) spans 2 stamp-rally seasons, so each album has 8 on a separate holo strip, outside its pages: numbers 1–4 come from the Gold Stamp of its first season and 5–8 from its second, so buying both never gives the same holo sticker twice.
They never come from packs and are not among the 81 stickers above, the pages or the album completion. What a pack contains, the first-pack guarantee included, is decided from the 81 pack stickers only. Owning holo stickers therefore changes no pack odds, no choice of stickers you do not own yet and no page reward: nothing sold changes any probability.
Any holo sticker of the current album can also be obtained for free at the exchange for 60 shards each.
Album seasons
The sticker album starts over every season. When an album season (8 weeks) ends, its pages and its holo strip are replaced by a new album. The stickers collected in the album that ended are kept as a record in the save data. Stamp-rally rewards not claimed by the end of a season are claimed automatically; their holo stickers go into that season's album before it is recorded.
2. Scoop mutations (Sparkle, Gold, Aurora)
Every new scoop (a dropped scoop or the result of a merge) gets one draw. A merged scoop keeps the better mutation of the two it came from, or the newly drawn one if that is better. Serving a mutated scoop earns more coins. Mutations never change how hard a level is. In the daily challenge and in replays of levels already cleared they are only visual.
| Mutation | Chance per new scoop | Coins when served | From level |
|---|---|---|---|
| Sparkle | 3% | ×2 | 5 |
| Gold | 0.6% | ×5 | 20 |
| Aurora | 0.06% | ×10 | 20 |
First appearances: level 5 always shows the first Sparkle scoop and level 20 the first Gold scoop, once, at a fixed moment. These introductions are scripted, not random, and come in addition to the odds above.
Sparkle Festival
From Wednesday to Friday of the second and fourth week of each 4-week season, all mutation odds are multiplied by 2. The App shows the dates (example: Sparkle during the festival = 3% × 2 = 6%).
3. Money and odds
- Every product sold (coins, sets, passes) has fixed contents; nothing sold is random.
- Coins cannot buy sticker packs, mutations or anything else with a random result.
- Whether or how much you pay, offers and the paid pass never change any odds on this page. The paid pass's holo stickers never come from packs and play no part in what a pack contains or how it is decided.
These are the exact values the App's program uses. This page is updated before any change.